Ross is, along with Christina Scelsi, the editor of a book on games and IP law.
Ross Dannenberg is, along with Christina Scelsi, one of the editors of the ABA book Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, Second Edition, which is available on the ABA store.
About the Book
A one-of-a-kind, cutting-edge resource, this book explores and discusses how to obtain traditional IP rights in the non-traditional settings of video game and immersive environments, and serves as a primer for practitioners researching these emerging legal issues. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.
The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. Game developers routinely wrestle with all aspects of IP law and need counsel on end-user license agreements; ownership and challenges of user-generated content; the scope and limitations of copyright protection; remedies for trade secret appropriation; duration of right of publicity protection; approaches for simulating reality without running afoul of existing trademark and brand rights of real-world companies and people; ramifications of international law; and more.
This new edition of Computer Games and Immersive Entertainment covers a broader range of topics and helps lawyers understand the ongoing changes, developing creative and nimble solutions to protect companies while still engaging the players.