Research Handbook on Interactive Entertainment Law
Kirk Sigmon and Kilburn & Strode's Tom Hamer wrote a chapter on video game patents for a research handbook on video game law.
KellDann Law PLLC, intellectual property, AI, and technology attorneys
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Kirk Sigmon and Kilburn & Strode's Tom Hamer wrote a chapter on video game patents for a research handbook on video game law.
Scott Kelly contributed to one of the foundational ABA publications on patents, licensing, and litigation.
Ross A. Dannenberg presented “Video Game Patents: Underestimated, Understudied and Underused,” on April 5th. The More than Just a Game conference invites top legal and gaming experts from around the world to explore emerging challenges in the industry and to encourage and build bridges between the industry and academic research. Click here for more information […]
Ross is, along with Christina Scelsi, the editor of a book on games and IP law.
The IPKat highlights Ross A. Dannenberg’s discussion of 10 types of lawsuits that have shaped the games industry in the United States at the More than Just a Game: IV Edition in London. Click here to read the article.
Ross A. Dannenberg presents, “Top 10 Cases That Have Affected the U.S. Video Game/AI Industry,” on April 6 at More than Just a Game: IV Edition in London. Scott M. Kelly presents, “The Key to Key Presses: eSports Game Input Streaming and Copyright Protection,” also on April 6. The conference invites top legal and gaming […]
Ross Dannenberg edited and Scott Kelly contributed to the Legal Guide to Video Game Development, Second Edition, available for purchase on the American Bar Association website. About the Book Written by experienced lawyers who work closely with software and video game developer clients, this is THE inside guide to the legal issues involved in taking […]
Ross Dannenberg authored The American Bar Association's Legal Guide to Video Game Production.
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