Digital Dragons 2026 features Scott M. Kelly & Kirk A. Sigmon on Video Game Law, IP
At the Polish B2B video game convention in Kraków, Scott presented on AI and IP law, and Kirk presented on age verification law and global AI regulation issues.
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Read KellDann's latest news, publications, events, and commentary on intellectual property, AI, technology law, and video games.
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At the Polish B2B video game convention in Kraków, Scott presented on AI and IP law, and Kirk presented on age verification law and global AI regulation issues.
Ross Dannenberg and Scott M. Kelly returned to London for More than Just a Game 2026, where they used a vibe-coded game to teach about video game creativity issues.
Kirk Sigmon was recently featured in the Grokludo podcast and quoted in an Insider Gaming article regarding Nintendo's patent infringement allegations.
Founding Partner Ross Dannenberg presented “Navigating Video Game IP and the Intersection of Copyrights, Trademarks and Patents” for an In-House Connect webinar on Wednesday, September 25. Ross examined the challenges in protecting IP rights, legal strategies determining the best avenue to protect IP rights in the gaming industry. Ross also discussed: Learn more and find […]
Ross Dannenberg moderated a panel at the Video Game Bar Association (VGBA) Summit at Loyola Law School in Los Angeles from Monday, June 3, to Tuesday, June 4. Generative AI is increasingly used throughout the video game development process. As AI assistance becomes more prevalent in coding, art development, music, video other aspects of the […]
Founding Partner Ross Dannenberg spoke on the “IP Rights in Gaming: Leveraging Trademarks, Copyrights Patents to Protect From Development to Delivery” Strafford panel on Wednesday, May 29, 2024. The CLE webinar will provide guidance to IP counsel advising creators, designers, companies others in the gaming industry on managing key IP challenges. The panel discussed infringement […]
Ross Dannenberg and Scott M. Kelly presented at the More Than Just a Game (MTJG) conference in London on May 9-10. The Conference focused on issues raised in video game law by the intersection of technical advancement in AI and lawmaking principles. Ross participated in the panel “Patent and Innovation” on May 9. This session […]
Kirk Sigmon sat down with the Cardozo Law Review Podcast, “Pod Curiam,” to discuss how recent developments in video game emulation and so-called “decompilations” affect copyright law. Kirk’s talk relates to his upcoming law review article, “Nerds v. Nintendo: Video Game Decompilations versus Rights-Holder Interests,” which will be published in Volume 45 of the Cardozo […]
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