How to Draft a Killer Blockchain Patent
Scott Kelly and Kirk Sigmon discuss drafting and prosecuting blockchain-related patents.
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Scott Kelly and Kirk Sigmon discuss drafting and prosecuting blockchain-related patents.
Kirk A. Sigmon explains how startups can avoid or mitigate intellectual property traps if they avoid five common mistakes in World Intellectual Property Review. Click here to read the article, “5 common IP traps startups should avoid.” Subscription is required.
Scott M. Kelly and Kirk A. Sigmon are the authors of a paper on data ownership, eSports, copyright, and data rights: The key to key presses: eSports game input streaming and copyright protection, published in the first Interactive Entertainment Law Review. it is available for free on the IELR website. Abstract The eSports industry has […]
Ross Dannenberg authored this publication on Promoting Your Game With a Game: Legal Trouble Spots to Watch Out For With Sweepstakes and Contests. The piece addresses practical intellectual property and technology issues tied to the subject.
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also […]
13 Journla of Internet Law No. 7, Jan. 2010
Please click here to read the article. Posted: February 12, 2010
*Please note this article was published in the May 2009 issue of Intellectual Property & Technology Law Journal* DMCA Copyright Protections: Uniquely American or Common & Uniform Abroad? By Ross Dannenberg and David R. Gerk
Ross Dannenberg authored “‘Til Lawsuits Do Us Part,” published in IEEE Spectrum Magazine in April 2009. The piece addresses practical intellectual property and technology issues tied to the subject.
Ross Dannenberg authored this publication on The Rocky Legal Landscape of Virtual Worlds, Part 2: Patents. The piece addresses practical intellectual property and technology issues tied to the subject.
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