Ross Dannenberg and Scott M. Kelly presented at the More Than Just a Game (MTJG) conference in London on May 9-10. The Conference focused on issues raised in video game law by the intersection of technical advancement in AI and lawmaking principles.
Ross participated in the panel “Patent and Innovation” on May 9. This session explored the dual role of patents as catalysts for innovation and as potential barriers to entry. Additionally, the discussion highlighted how video games and interactive entertainment can be leveraged to connect people and enhance user experience on an unprecedented level.
Scott’s panel, “Human and Non-human Labor and Creativity,” took place on May 9 and discuss how the outputs of human and non-human labor now exist alongside each other, blurring distinctions between them. How should IP laws adapt when AI tools can create or invent at the push of a button? The panel explored strategies for embracing these new value chains and business models while balancing creativity, access commercial exploitation.